Class Poco::Net::SocketImpl
Author: Applied Informatics Software Engineering GmbH and Contributors

# Poco::Net

# class SocketImpl

Library: Net
Package: Sockets
Header: Poco/Net/SocketImpl.h

## Description

This class encapsulates the Berkeley sockets API.

Subclasses implement specific socket types like stream or datagram sockets.

You should not create any instances of this class.

## Inheritance

Direct Base Classes: Poco::RefCountedObject

All Base Classes: Poco::RefCountedObject

Known Derived Classes: DatagramSocketImpl, ICMPSocketImpl, RawSocketImpl, ServerSocketImpl, StreamSocketImpl, WebSocketImpl, SecureServerSocketImpl, SecureStreamSocketImpl

## Member Summary

Member Functions: acceptConnection, address, available, bind, bind6, close, connect, connectNB, error, fcntl, getBlocking, getBroadcast, getKeepAlive, getLinger, getNoDelay, getOOBInline, getOption, getRawOption, getReceiveBufferSize, getReceiveTimeout, getReuseAddress, getReusePort, getSendBufferSize, getSendTimeout, init, initSocket, initialized, ioctl, lastError, listen, peerAddress, poll, receiveBytes, receiveFrom, reset, secure, sendBytes, sendTo, sendUrgent, setBlocking, setBroadcast, setKeepAlive, setLinger, setNoDelay, setOOBInline, setOption, setRawOption, setReceiveBufferSize, setReceiveTimeout, setReuseAddress, setReusePort, setSendBufferSize, setSendTimeout, shutdown, shutdownReceive, shutdownSend, socketError, sockfd

Inherited Functions: duplicate, referenceCount, release

## Enumerations

### SelectMode

SELECT_READ = 1

SELECT_WRITE = 2

SELECT_ERROR = 4

## Constructors

### SocketImpl

SocketImpl();

Creates a SocketImpl.

### SocketImpl

SocketImpl(
int sockfd
);

Creates a SocketImpl using the given native socket.

## Destructor

### ~SocketImpl

virtual ~SocketImpl();

Destroys the SocketImpl. Closes the socket if it is still open.

## Member Functions

### acceptConnection

virtual SocketImpl * acceptConnection(
SocketAddress & clientAddr
);

Get the next completed connection from the socket's completed connection queue.

If the queue is empty, waits until a connection request completes.

Returns a new TCP socket for the connection with the client.

The client socket's address is returned in clientAddr.

### address

virtual SocketAddress address();

Returns the IP address and port number of the socket.

### available

virtual int available();

Returns the number of bytes available that can be read without causing the socket to block.

### bind

virtual void bind(
const SocketAddress & address,
bool reuseAddress = false
);

Bind a local address to the socket.

This is usually only done when establishing a server socket. TCP clients should not bind a socket to a specific address.

If reuseAddress is true, sets the SO_REUSEADDR socket option.

### bind6

virtual void bind6(
const SocketAddress & address,
bool reuseAddress = false,
bool ipV6Only = false
);

Bind a local IPv6 address to the socket.

This is usually only done when establishing a server socket. TCP clients should not bind a socket to a specific address.

If reuseAddress is true, sets the SO_REUSEADDR socket option.

The given address must be an IPv6 address. The IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket according to the ipV6Only parameter.

If the library has not been built with IPv6 support, a Poco::NotImplementedException will be thrown.

### close

virtual void close();

Close the socket.

### connect

virtual void connect(
const SocketAddress & address
);

Initializes the socket and establishes a connection to the TCP server at the given address.

Can also be used for UDP sockets. In this case, no connection is established. Instead, incoming and outgoing packets are restricted to the specified address.

### connect

virtual void connect(
const SocketAddress & address,
const Poco::Timespan & timeout
);

Initializes the socket, sets the socket timeout and establishes a connection to the TCP server at the given address.

### connectNB

virtual void connectNB(
const SocketAddress & address
);

Initializes the socket and establishes a connection to the TCP server at the given address. Prior to opening the connection the socket is set to nonblocking mode.

### fcntl

int fcntl(
int request
);

A wrapper for the fcntl system call.

### fcntl

int fcntl(
int request,
long arg
);

A wrapper for the fcntl system call.

### getBlocking

virtual bool getBlocking() const;

Returns the blocking mode of the socket. This method will only work if the blocking modes of the socket are changed via the setBlocking method!

### getBroadcast

bool getBroadcast();

Returns the value of the SO_BROADCAST socket option.

### getKeepAlive

bool getKeepAlive();

Returns the value of the SO_KEEPALIVE socket option.

### getLinger

void getLinger(
bool & on,
int & seconds
);

Returns the value of the SO_LINGER socket option.

### getNoDelay

bool getNoDelay();

Returns the value of the TCP_NODELAY socket option.

### getOOBInline

bool getOOBInline();

Returns the value of the SO_OOBINLINE socket option.

### getOption

void getOption(
int level,
int option,
int & value
);

Returns the value of the socket option specified by level and option.

### getOption

void getOption(
int level,
int option,
unsigned & value
);

Returns the value of the socket option specified by level and option.

### getOption

void getOption(
int level,
int option,
unsigned char & value
);

Returns the value of the socket option specified by level and option.

### getOption

void getOption(
int level,
int option,
Poco::Timespan & value
);

Returns the value of the socket option specified by level and option.

### getOption

void getOption(
int level,
int option,
IPAddress & value
);

Returns the value of the socket option specified by level and option.

### getRawOption

virtual void getRawOption(
int level,
int option,
void * value,
socklen_t & length
);

Returns the value of the socket option specified by level and option.

### getReceiveBufferSize

virtual int getReceiveBufferSize();

Returns the size of the receive buffer.

The returned value may be different than the value previously set with setReceiveBufferSize(), as the system is free to adjust the value.

### getReceiveTimeout

virtual Poco::Timespan getReceiveTimeout();

Returns the receive timeout for the socket.

The returned timeout may be different than the timeout previously set with setReceiveTimeout(), as the system is free to adjust the value.

### getReuseAddress

bool getReuseAddress();

Returns the value of the SO_REUSEADDR socket option.

### getReusePort

bool getReusePort();

Returns the value of the SO_REUSEPORT socket option.

Returns false if the socket implementation does not support SO_REUSEPORT.

### getSendBufferSize

virtual int getSendBufferSize();

Returns the size of the send buffer.

The returned value may be different than the value previously set with setSendBufferSize(), as the system is free to adjust the value.

### getSendTimeout

virtual Poco::Timespan getSendTimeout();

Returns the send timeout for the socket.

The returned timeout may be different than the timeout previously set with setSendTimeout(), as the system is free to adjust the value.

### initialized

bool initialized() const;

Returns true if and only if the underlying socket is initialized.

### ioctl

void ioctl(
unsigned long request,
int & arg
);

A wrapper for the ioctl system call.

### ioctl

void ioctl(
unsigned long request,
void * arg
);

A wrapper for the ioctl system call.

### listen

virtual void listen(
int backlog = 64
);

Puts the socket into listening state.

The socket becomes a passive socket that can accept incoming connection requests.

The backlog argument specifies the maximum number of connections that can be queued for this socket.

### peerAddress

virtual SocketAddress peerAddress();

Returns the IP address and port number of the peer socket.

### poll

virtual bool poll(
const Poco::Timespan & timeout,
int mode
);

Determines the status of the socket, using a call to select().

The mode argument is constructed by combining the values of the SelectMode enumeration.

Returns true if the next operation corresponding to mode will not block, false otherwise.

### receiveBytes

virtual int receiveBytes(
void * buffer,
int length,
int flags = 0
);

Receives data from the socket and stores it in buffer. Up to length bytes are received.

Returns the number of bytes received.

Certain socket implementations may also return a negative value denoting a certain condition.

### receiveFrom

virtual int receiveFrom(
void * buffer,
int length,
SocketAddress & address,
int flags = 0
);

Receives data from the socket and stores it in buffer. Up to length bytes are received. Stores the address of the sender in address.

Returns the number of bytes received.

### secure

virtual bool secure() const;

Returns true if and only if the socket's connection is secure (using SSL or TLS).

### sendBytes

virtual int sendBytes(
const void * buffer,
int length,
int flags = 0
);

Sends the contents of the given buffer through the socket.

Returns the number of bytes sent, which may be less than the number of bytes specified.

Certain socket implementations may also return a negative value denoting a certain condition.

### sendTo

virtual int sendTo(
const void * buffer,
int length,
const SocketAddress & address,
int flags = 0
);

Sends the contents of the given buffer through the socket to the given address.

Returns the number of bytes sent, which may be less than the number of bytes specified.

### sendUrgent

virtual void sendUrgent(
unsigned char data
);

Sends one byte of urgent data through the socket.

The data is sent with the MSG_OOB flag.

The preferred way for a socket to receive urgent data is by enabling the SO_OOBINLINE option.

### setBlocking

virtual void setBlocking(
bool flag
);

Sets the socket in blocking mode if flag is true, disables blocking mode if flag is false.

### setBroadcast

void setBroadcast(
bool flag
);

Sets the value of the SO_BROADCAST socket option.

### setKeepAlive

void setKeepAlive(
bool flag
);

Sets the value of the SO_KEEPALIVE socket option.

### setLinger

void setLinger(
bool on,
int seconds
);

Sets the value of the SO_LINGER socket option.

### setNoDelay

void setNoDelay(
bool flag
);

Sets the value of the TCP_NODELAY socket option.

### setOOBInline

void setOOBInline(
bool flag
);

Sets the value of the SO_OOBINLINE socket option.

### setOption

void setOption(
int level,
int option,
int value
);

Sets the socket option specified by level and option to the given integer value.

### setOption

void setOption(
int level,
int option,
unsigned value
);

Sets the socket option specified by level and option to the given integer value.

### setOption

void setOption(
int level,
int option,
unsigned char value
);

Sets the socket option specified by level and option to the given integer value.

### setOption

void setOption(
int level,
int option,
const Poco::Timespan & value
);

Sets the socket option specified by level and option to the given time value.

### setOption

void setOption(
int level,
int option,
const IPAddress & value
);

Sets the socket option specified by level and option to the given time value.

### setRawOption

virtual void setRawOption(
int level,
int option,
const void * value,
socklen_t length
);

Sets the socket option specified by level and option to the given time value.

### setReceiveBufferSize

virtual void setReceiveBufferSize(
int size
);

Sets the size of the receive buffer.

### setReceiveTimeout

virtual void setReceiveTimeout(
const Poco::Timespan & timeout
);

Sets the send timeout for the socket.

On systems that do not support SO_RCVTIMEO, a workaround using poll() is provided.

### setReuseAddress

void setReuseAddress(
bool flag
);

Sets the value of the SO_REUSEADDR socket option.

### setReusePort

void setReusePort(
bool flag
);

Sets the value of the SO_REUSEPORT socket option. Does nothing if the socket implementation does not support SO_REUSEPORT.

### setSendBufferSize

virtual void setSendBufferSize(
int size
);

Sets the size of the send buffer.

### setSendTimeout

virtual void setSendTimeout(
const Poco::Timespan & timeout
);

Sets the send timeout for the socket.

### shutdown

virtual void shutdown();

Shuts down both the receiving and the sending part of the socket connection.

### shutdownReceive

virtual void shutdownReceive();

Shuts down the receiving part of the socket connection.

### shutdownSend

virtual void shutdownSend();

Shuts down the sending part of the socket connection.

### socketError

int socketError();

Returns the value of the SO_ERROR socket option.

### sockfd

int sockfd() const;

Returns the socket descriptor for the underlying native socket.

### error

static void error();

Throws an appropriate exception for the last error.

### error

static void error(
const std::string & arg
);

Throws an appropriate exception for the last error.

### error

static void error(
int code
);

Throws an appropriate exception for the given error code.

### error

static void error(
int code,
const std::string & arg
);

Throws an appropriate exception for the given error code.

### init

virtual void init(
int af
);

Creates the underlying native socket.

Subclasses must implement this method so that it calls initSocket() with the appropriate arguments.

The default implementation creates a stream socket.

### initSocket

void initSocket(
int af,
int type,
int proto = 0
);

Creates the underlying native socket.

The first argument, af, specifies the address family used by the socket, which should be either AF_INET or AF_INET6.

The second argument, type, specifies the type of the socket, which can be one of SOCK_STREAM, SOCK_DGRAM or SOCK_RAW.

The third argument, proto, is normally set to 0, except for raw sockets.

### lastError

static int lastError();

Returns the last error code.

### reset

void reset(
int fd = - 1
);

Allows subclasses to set the socket manually, if and only if no valid socket is set yet.