ClutterScriptable

## ClutterScriptable ClutterScriptable — Override the UI definition parsing |

## Functions

void | clutter_scriptable_set_id ()
const gchar * | clutter_scriptable_get_id ()
gboolean | clutter_scriptable_parse_custom_node ()
void | clutter_scriptable_set_custom_property ()

## Types and Values

| ClutterScriptable
struct | ClutterScriptableIface

## Object Hierarchy

        GInterface
        ╰── ClutterScriptable

## Prerequisites

ClutterScriptable requires GObject.

## Known Implementations

ClutterScriptable is implemented by ClutterActor, ClutterAlpha, ClutterAnimation, ClutterAnimator, ClutterBehaviour, ClutterBehaviourDepth, ClutterBehaviourEllipse, ClutterBehaviourOpacity, ClutterBehaviourPath, ClutterBehaviourRotate, ClutterBehaviourScale, ClutterBox, ClutterCairoTexture, ClutterClone, ClutterGroup, ClutterInterval, ClutterKeyframeTransition, ClutterListModel, ClutterModel, ClutterPropertyTransition, ClutterRectangle, ClutterScrollActor, ClutterStage, ClutterState, ClutterText, ClutterTexture, ClutterTimeline, ClutterTransition and ClutterTransitionGroup.

## Description

The ClutterScriptableIface interface exposes the UI definition parsing process to external classes. By implementing this interface, a class can override the UI definition parsing and transform complex data types into GObject properties, or allow custom properties.

ClutterScriptable is available since Clutter 0.6

## Functions

### clutter_scriptable_set_id ()

    void
    clutter_scriptable_set_id (ClutterScriptable *scriptable,
                               const gchar *id_);

Sets `id_` as the unique Clutter script it for this instance of ClutterScriptableIface.

This name can be used by user interface designer applications to define a unique name for an object constructable using the UI definition language parsed by ClutterScript.

#### Parameters

scriptable | a ClutterScriptable |
id_ | the ClutterScript id of the object |

Since 0.6

### clutter_scriptable_get_id ()

    const gchar *
    clutter_scriptable_get_id (ClutterScriptable *scriptable);

Retrieves the id of `scriptable` set using `clutter_scriptable_set_id()`.

#### Parameters

scriptable | a ClutterScriptable |

#### Returns

the id of the object. The returned string is owned by the scriptable object and should never be modified of freed

Since 0.6

### clutter_scriptable_parse_custom_node ()

    gboolean
    clutter_scriptable_parse_custom_node (ClutterScriptable *scriptable,
                                          ClutterScript *script,
                                          GValue *value,
                                          const gchar *name,
                                          JsonNode *node);

Parses the passed JSON node. The implementation must set the type of the passed GValue pointer using `g_value_init()`.

#### Parameters

scriptable | a ClutterScriptable |
script | the ClutterScript creating the scriptable instance |
value | the generic value to be set |
name | the name of the node |
node | the JSON node to be parsed |

#### Returns

`TRUE` if the node was successfully parsed, `FALSE` otherwise.

Since 0.6

### clutter_scriptable_set_custom_property ()

    void
    clutter_scriptable_set_custom_property
                                   (ClutterScriptable *scriptable,
                                    ClutterScript *script,
                                    const gchar *name,
                                    const GValue *value);

Overrides the common properties setting. The underlying virtual function should be used when implementing custom properties.

#### Parameters

scriptable | a ClutterScriptable |
script | the ClutterScript creating the scriptable instance |
name | the name of the property |
value | the value of the property |

Since 0.6

## Types and Values

### ClutterScriptable

    typedef struct _ClutterScriptable ClutterScriptable;

ClutterScriptable is an opaque structure whose members cannot be directly accessed

Since 0.6

### struct ClutterScriptableIface

    struct ClutterScriptableIface {
      void         (* set_id)              (ClutterScriptable *scriptable,
                                            const gchar       *id_);
      const gchar *(* get_id)              (ClutterScriptable *scriptable);

      gboolean     (* parse_custom_node)   (ClutterScriptable *scriptable,
                                            ClutterScript     *script,
                                            GValue            *value,
                                            const gchar       *name,
                                            JsonNode          *node);
      void         (* set_custom_property) (ClutterScriptable *scriptable,
                                            ClutterScript     *script,
                                            const gchar       *name,
                                            const GValue      *value);
    };

Interface for implementing "scriptable" objects. An object implementing this interface can override the parsing and properties setting sequence when loading a UI definition data with ClutterScript

#### Members

`set_id` () | virtual function for setting the id of a scriptable object |
`get_id` () | virtual function for getting the id of a scriptable object |
`parse_custom_node` () | virtual function for parsing complex data containers into GObject properties |
`set_custom_property` () | virtual function for setting a custom property |

Since 0.6